This is a procedural map generating software which I built using OpenSimplex noise, an open-source Java noise library that redesigned and improves on the archaic Perlin noise algorithm. Originally it was intended to make procedural 2D east-west wrapping noise maps for a strategy game which I am still developping. I also wrote a second branch of this program that uses 4 dimensions of toroidal noise to create a 3D point cloud that properly wraps along the poles and east to west. This data can be input into mesh rendering platforms such as MeshLabs or SolidWorks to create a 3D mesh model in colour. In both versions, many settings of the map can be changed such as mountain height, water level, feature size, and more. The 2D version of the program has a JavaFX interface to change the map settings and view their effects in real time. Hover over images to learn more!
This is the result of the 3D meshing, exported to Meshlabs to render a realistic globe 3D model in colour!
This is the 2D map generator interface that I designed, adjusting the sliders on the left will let you vary continent types and make all sorts of worlds like archipallegos, pangeas, giant deserts and mountain ranges!